Commando 2 beyond the call of duty free download






















There are areas in each scenario that should be out of every enemy soldier's sights. Still, as your Commandos journey into these areas, they are somehow spotted and fired upon. This bug is very disheartening, especially if you are extremely close to finishing a mission. It is even more disheartening if you have forgotten to save your progress.

One thing you will learn playing Commandos: Beyond the Call of Duty is to save your game when you achieve an objective. The Control-S key combo performs a quick save that will allow you to continue from your previous spot. Hit those keys often unless you like repeating things. Graphically, the game is a work of art. The colors, textures and realistic features are staggering. The characters are a little small but their size is really necessary for the top-down view big chunks of playing areas to work.

You can zoom in but anything larger than the default settings will start to look fuzzy. Explosions are awesome in Commandos: Beyond the Call of Duty. Debris, body parts and smoke all fill the screen whenever Inferno lets loose with one of his bombs. The graphic explosions are one of the best parts of the game. The game also offers split-screen views, although I typically shied away from them.

You can have up to six cameras focused on six different areas throughout the playing field. I am sure that they are useful in some missions but I like to see as much as possible without constantly clicking on different windows. The sound in Commandos: Beyond the Call of Duty is also great.

The military music in the background really puts you in the mood for killing Nazis and the profanities your Commandos use when they are under attack are cool in a visceral or immature kind of way.

Many of you might think that the use of cigarettes or a sexy female operative to distract nazi guards were unique to the superb and far more accessible sequel, but they - along with some other ideas - are prefigured here. The problem is that it's so bloody hard, requiring inhuman amounts of patience, a will of iron and the self-control not to smash your PC into shards with frustration.

The fact that there is no 3D engine, the Al is unforgiving and the interface is a nightmare all of which was fixed for Commandos II only serve to further surround this with an aura of impenetrability. Only consider this if you completed the first game with few problems and want more of the same, but don't dream of it if your only acquaintance is with the great sequel.

Last year, Eidos Interactive brought us one of the most refreshing real-time strategy games of the year. With its addictive and challenging gameplay, Commandos: Behind Enemy Lines separated itself from the masses with its unique approach to the strategy game genre. Commandos: Beyond the Call of Duty is basically a mission add-on pack for Commandos: Behind Enemy Lines, adding just eight more missions, a few new weapons and a higher graphics resolution.

For those unfamiliar with the original game, the Commandos are a group of World War II era specially-trained soldiers that are known as the "Dirty? A typical mission will have a few objectives that must be completed for the mission to be a success.

Unlike other real-time strategy games, you cannot approach the mission with guns blazing, shooting at anyone that moves. Rather, you must employ stealth to get the job done.

For example, if you take out an enemy soldier with your gun, other nearby soldiers will hear the gunshot, sound the alarm and will soon have the place crawling with panicking guards. The best way to kill an enemy soldier is to use a quieter weapon such as a knife, then pick up his body and move it to a location where it will not be found by other guards.

This may sound easy, but is actually very difficult. Most of the enemy soldiers are situated in a way where they can see each other. Thanks to very different abilities of each commando, there are many different ways to distract and systematically take out each guard. A Marine Commando, "Fins", has special abilities that include a silent but deadly harpoon gun, and he is the only one who can swim if he has an air tank, and can also operate and carry the inflatable boat.

He is also the only commando who can pick up and move immobilized guards. There is also a sniper, a driver, a spy, and for the eighth and final mission, you can utilize Natasha "Lips" Van de Zand. Natasha is a civilian who is part of the Dutch resistance.

She has the ability to distract enemy guards, regardless of their rank, with the help of her feminine charm in the form of a lipstick icon! All the commandos carry a 9mm pistol and can distract enemy soldiers by throwing a stone behind them or a pack of cigarettes nearby.

The sound of the stone will distract their view for a few seconds, and if they see the cigarettes they will immediately head over to pick them up, which may just be the distraction you need to kill a guard that would normally be within his view. Veteran Commandos players will find some new features in this game.

The ability to throw a stone or pack of cigarettes is a new feature, but the biggest addition is the ability to knock out a guard by way of a club, fist or chloroform. Once the enemy soldier is unconscious, he can be handcuffed and forced to go back on patrol at gunpoint and distract other guards as long as he stays within range of your pistol.

Tasks take place in European countries, and opponents always have a numerical advantage. But the user has a number of options to command wards, hide them in trenches or behind walls, or attack from the rear and use other tactical actions. As soon as at least one person from the squad dies, the mission is considered failed, because of which you have to start over. In addition, in most operations you will need to act silently, and as soon as enemies notice the characters, you will have to replay.

Playable characters: The spy has a pistol and a syringe filled with poison, and also uses a first aid kit and carries corpses.

It is necessary for invisible penetration into the rear of the enemy and eliminating important targets. The sniper is strong at long distances using a silenced sniper, but has limited ammo. The paratrooper is capable of burrowing and climbing walls. If he stealthily approaches the enemy, he stuns him and binds him, reacts to the bait, breaking it.



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